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http://www.ce.chalmers.se/staff.PDF - Temple University

https://cis.temple.edu/~lakaemper/courses/cis350_2004/etc/moeller_triangle.pdf

1 Introduction Most collision detection algorithms, such as OBBTree [Gottschalk96], sphere hier-archies [Hubbard96] and BV-trees [Klosowski97], try to minimize the number of primitive-primitive intersections that have to be computed. Still, a fast and reliable method for computing the primitive-primitive intersection is desired. Since render-ing hardware is often targeted for triangles, the ...