https://cis.temple.edu/~lakaemper/courses/cis350_2004/etc/moeller_triangle.pdf
1 Introduction Most collision detection algorithms, such as OBBTree [Gottschalk96], sphere hier-archies [Hubbard96] and BV-trees [Klosowski97], try to minimize the number of primitive-primitive intersections that have to be computed. Still, a fast and reliable method for computing the primitive-primitive intersection is desired. Since render-ing hardware is often targeted for triangles, the ...