https://cis.temple.edu/~wangp/5603-AI/Project/2022S/pattersonblaker/Ward_Patterson_Final_Report.pdf
1 Abstract Minecraft has been the focus of much AI research in past years. Most recently, interest has risen in procedural generation of settlements in Minecraft, largely due to a annual competition established in 2018 called the Generative Design in Minecraft Competition. Inspired by this recent research, we aim to develop a set of algorithms that are capable of building a realistic ...
https://cis.temple.edu/~latecki/Papers/cvpr00.pdf
Abstract The Core Experiment CE-Shape-1 for shape descriptors performed for the MPEG-7 standard gave a unique oppor-tunity to compare various shape descriptors for non-rigid shapes with a single closed contour. There are two main dif-ferences with respect to other comparison results reported in the literature: (1) For each shape descriptor, the exper-iments were carried out by an institute ...
https://medicine.temple.edu/sites/medicine/files/files/Simulation%20learning%20objectives%202017.pdf
Common key verbs used in writing learning objectives are listed for each level and include those keywords Best Suited for Simulation.
https://sites.temple.edu/ticlj/files/2017/02/30.1.Crootof-TICLJ.pdf
it is grounded in the idea that all weaponry should be subject to ―meaningful human control.‖ This ―intuitively appealing‖ principle is immensely popular,
https://bulletin.temple.edu/courses/cis/
This single semester course hopes to equip students with critical consciousness around information technologies. The course is designed with the presumption that living and working with 21st Century technologies requires not only vocational skills but also theoretical grounding. Key themes such as "Computational Thinking" or "21st Century Economics and Global Communication" embed an ...
https://cis.temple.edu/~lakaemper/courses/cis350_2004/etc/moeller_triangle.pdf
1 Introduction Most collision detection algorithms, such as OBBTree [Gottschalk96], sphere hier-archies [Hubbard96] and BV-trees [Klosowski97], try to minimize the number of primitive-primitive intersections that have to be computed. Still, a fast and reliable method for computing the primitive-primitive intersection is desired. Since render-ing hardware is often targeted for triangles, the ...